Location: Gemthrone Wilderness / Planet: Oscirath / Karn Buldahr- Subterranean Tomb
▬▬ι═══════ Zalco Sword ═══════>
- Zalco's scabbard is encrusted with seven gems worth 500 gp each. (The scabbard accepts and encrusts any gem placed on it if the sword so commands.) The sword's pommel and hilt appear as intertwined heads and necks of three brass dragons. Each dragon's head has two ruby eyes worth 1,000 gp each. Engraved on the blade in flowing script is “May a Dragon tear fall upon me…”
- The sword can do only one thing at a time, and unless it agrees to seek or perform a specific ability (or if its ego is defeated by the wielder), it does as it pleases and might ignore a detection, or at least not reveal it.The sword speaks aloud in both common and brass dragon as well as in elvish, but not until it is picked up, and then only if it has a mind to speak. The sword is +3 to hit and to damage.
- The sword's disintegration ability has 20 charges. A charge is used every time it hits an eligible creature, whether or not the creature makes its saving throw. After these 20 charges are used up, the sword loses all intelligence-ego, and special abilities save for the +3 bonus.
- The DM is responsible for role-playing the sword.
Special Ability
The sword has a combined ego-intelligence of 32 and is chaotic neutral. The sword is fiercely independent and reveals its abilities only as it wishes. Any lawful character who picks up the sword suffers 15 points of damage, while a paladin must make a saving throw vs. spell or fall to dust (suffering 15 points of damage if the saving throw succeeds). Any neutral, neutral good, or neutral evil character who picks up the blade suffers 7 points of damage. The sword disintegrates lawful clerics, paladins, and lawful outer planar creatures (including devils) with a successful hit; affected targets are allowed a saving throw vs. spell at +3 to resist the disintegration (but not damage).
The sword's abilities are as follows:
- Detect lawful creatures (range 10’)
- Detect invisible objects (range 20’) Detect ethereal beings (range 5") Detect magic (range 1')
- Locate secret doors (range 10')
- Dimension door once/day (up to 320’)
- Cure critical wounds (3d8 + 3 points) once/day, by touch; lawful creatures cannot benefit from this ability
▬▬ι═══════Fight me Devils fight for I hate peace!═══════>