Episode 8-10 - For Blood and Sword - RECAP+ LOOT + TREASURE

▬▬ι══════════════════════════════> Location: Gemthrone Wilderness / Planet: Oscirath / Karn Buldahr- Subterranean Tomb
Weather: Cold Late Spring / 426 CY Oscirath
Spaceship: The Southern Cross
▬▬ι═══════ Next Sesh - 01/06/2024═══════>
▬▬ι═══════ Location - TBD═══════>
▬▬ι════════Time TBD═════════>


▬▬ι═══════ Session Recap ═══════>
This will be a brief summary of what has occurred as of late.

  • The House of Storg has been repurposed for 5gp a month to maintain Quillian Religion wards.
    • 1,000 Square Foot
    • One Floor lower (500GP) 1,000 for every floor below that.
  • Excavation and rebuilding of lower unit into a strong hold has also been propostioned for I believe 500gp. Will take a month or so. Barracks. Beneficial to a Fighter.
  • Agnel smashed the head of Eldur Bandurfist into another Galaxy.
  • Orion has assembled a Quillian religious base.
  • A letter from Kanarr was intercepted. “Bring them to Me”
    • Helja Bandurfist was aiding Kanarr within the city. She was using her clout to circumvent defenses and allow his stay within her chambers.
    • Helja was hiding contracts with Silveraxe. These contracts lined the pockets of her father as well as members of her family. Helja also felt as if Karn Buldahr would fall and that she should choose a winning side. Helja was charmed and operating under the guise of Kanaar.
  • A backdoor was found to gain access to the tombs. The party was able to bypass level one and it's many traps and trials. Level one was filled with darklings like Orcs, Goblins and Bugbear. A Troll was reported as well.

LEVEL TWO

  • A Hellride down a 600ft rail in a cart cost a Dwarf hireling and Vaco their very lives.
  • Agnel survives the cart to be lured by a Spirit Naga. Her attempts at luring him into a crevasse proved futile.
  • Meanwhile the rest of the party held back the ensuing level one bad guys by blowing up the entrance and kepeing the powerful troll at bay.
  • Explosion caused the entire tunnel to begin to collapse but the party was able to evade death and meet Agnel and the Spirit NAga.
  • The party slay the snake wizard and found the mighy sword Zalco!
  • Hanging bodies are found over a pool of really cold water.
  • The party's Dwarf reveals a trap and gains access to a room with a cylindrical light from ceiling to floor.
  • Skarsgard attempts to reflect the beam and is shoved by a "Reflection" of himself. The replica Skarsgard attempts to murder the real Skarsgard. A battle ensues until Agnel uses his final charge of the Galactic hammer sending the false Skarsgard to the nearest galaxy.
  • Orion takes an interest in the Moon Beam.
  • A Massive Dwarven shrine is a great place for rest. It is there that Agnel finds a way to use his faith to return his shield.

LEVEL THREE The Tombs of Karn Buldahr

  • The party enters battle with several undead Clerics and Fighters. A mysterious wizard cast spells from the darkness above.
  • The Vampire sleeps below, resting. Allowing his servants to wear down the party.
  • Agnel makes a bee line for the masuoleaum gate and attempts to bash it in.
  • Adelaide with the horn of Karn Buldahr blasts open the top of the masuoleaum and injures the Magician Enthar at the same time.
  • The battle turns further as Skarsgard TURNS UNDEAD and dispatches two of the fighting undead.
  • Sticky is saved from imminent death by Skarsgard.
  • Orion and Elfkid take it to the fighters narrowly avoiding death several times.
  • The Vampire awakens. A staredown between Agnel and Ka'Narr goes on for what feels like ages. A deal was made.
  • The Vampire flees in a fog that flows through the crevices above.


▬▬ι═══════XP Breakdown═══════>

  • XP gained will be all of the treasure value I described in the session.
  • There were scrolls I described also in that session.
  • Enthar had a Ring of Protection +1, Boots of Speed +1 and Bracers of Armour +1.
  • An additional 1,500 XP for surviving the Vampire and the lair.
  • Ring of Protection
  • Zalco Sword

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